class 1 treasure_chest3 : (null)
{
handler:
	EventHandler NO_DESIRE()
	{
		myself::AddMoveAroundDesire(5,5);
	}

	EventHandler ATTACKED(attacker,weapon_class_id,c1)
	{
		c1 = attacker;
		if( c1.equiped_weapon_class_id > 0 )
		{
			myself::Say("Remove weapon from hands!");
			myself::Despawn();
		}
	}

}
