class 1 event_tree : default_npc
{
handler:
	EventHandler CREATED()
	{
		myself::AddTimerEx(5001,( ( 1000 * 60 ) * 20 ));
	}

	EventHandler TIMER_FIRED_EX(timer_id)
	{
		if( timer_id == 5001 )
		{
			myself::Despawn();
		}
		super;
	}

}
