class 1 royal_rush_keybox : royal_rush_default_npc
{
parameter:
	int	RoomIDX = 1;
	int	MoveAroundSocial = 0;
	int	MoveAroundSocial1 = 0;
	int	MoveAroundSocial2 = 0;

handler:
	EventHandler CREATED()
	{
		myself.i_ai0 = 0;
		super;
	}

	EventHandler TALKED(talker)
	{
		if( myself.i_ai0 == 0 )
		{
			myself::GiveItem1(talker,7260,1);
			myself.i_ai0 = 1;
		}
		myself::Despawn();
	}

}
