@LabelIndex 109104
@StringIndex 0
class 0 fortress_subsidiary : warrior_basic {
parameter:
	int	fortress_id = 0;

handler:
	EventHandler SEE_CREATURE(creature) {
		if( myself::Fortress_GetPledgeSiegeState(creature) != 2 ) {
			return;
		}
		super;
	}

	EventHandler ATTACKED(attacker,damage) {
		if( myself::Fortress_GetPledgeSiegeState(attacker) != 2 ) {
			return;
		}
		super;
	}

	EventHandler CLAN_ATTACKED(attacker,damage) {
		if( myself::Fortress_GetPledgeSiegeState(attacker) != 2 ) {
			return;
		}
		super;
	}

	EventHandler PARTY_ATTACKED(attacker,private,damage,f0) {
		if( myself::Fortress_GetPledgeSiegeState(attacker) != 2 ) {
			return;
		}
		super;
	}

	EventHandler SEE_SPELL(speller,skill_name_id,target,f0,i0) {
		if( myself::Fortress_GetPledgeSiegeState(speller) != 2 ) {
			return;
		}
		super;
	}

}
