class 1 guard_fixed : guard_stand
{
handler:
	EventHandler ATTACKED(attacker,damage)
	{
		myself::AddAttackDesire(attacker,0,2000);
	}

	EventHandler SEE_CREATURE(creature)
	{
		if( creature.karma > 0 )
		{
			myself::AddAttackDesire(creature,0,1500);
		}
	}

}
