class 1 pirates_zombie_captain_b : ai_boss05_pirates_zombie_captain_b
{
handler:
	EventHandler ATTACKED(attacker,damage)
	{
		if( attacker.level > ( myself.sm.level + 8 ) )
		{
			myself::AddUseSkillDesire(attacker,1155841,0,1,1000000);
		}
		super;
	}

	EventHandler SEE_SPELL(speller,skill_name_id)
	{
		if( speller.level > ( myself.sm.level + 8 ) )
		{
			myself::AddUseSkillDesire(speller,1079041,0,1,1000000);
			return;
		}
		super;
	}

}
