@LabelIndex 12510
@StringIndex 0
class 0 monster_parameter : default_npc {
parameter:
	int	AttackLowLevel = 1;
	int	RunAway = 1;
	int	SetCurse = 0;
	int	AttackLowHP = 1;
	int	HelpHeroSilhouette = 0;
	string	HelpHeroAI = "warrior_hero";
	int	SetAggressiveTime = -1;
	int	HalfAggressive = 0;
	int	RandomAggressive = 0;
	int	SetHateGroup = -1;
	int	SetHateGroupRatio = 0;
	int	SetHateOccupation = -1;
	int	SetHateOccupationRatio = 0;
	int	SetHateRace = -1;
	int	SetHateRaceRatio = 0;
	int	IsTransform = 0;
	int	step1 = 1020130;
	int	step2 = 1020006;
	int	step3 = 1020853;
	int	DaggerBackAttack = 458752001;
	int	IsVs = 0;
	int	SpecialSkill = 458752001;
	int	MoveAroundSocial = 0;
	int	MoveAroundSocial1 = 0;
	int	MoveAroundSocial2 = 0;
	int	IsSay = 0;
	int	ShoutMsg1 = 0;
	int	ShoutMsg2 = 0;
	int	ShoutMsg3 = 0;
	int	ShoutMsg4 = 0;
	int	SSQLoserTeleport = 0;
	int	SSQTelPosX = 0;
	int	SSQTelPosY = 0;
	int	SSQTelPosZ = 0;
	int	SwapPosition = 0;
	int	FriendShip = 0;
	int	DungeonType = 0;
	int	DungeonTypeAI = 0;
	string	DungeonTypePrivate = "";
	int	ShoutTarget = 0;
	int	AcceptShoutTarget = 0;
	int	SelfExplosion = 0;
	int	FriendShip1 = 0;
	int	FriendShip2 = 0;
	int	FriendShip3 = 0;
	int	FriendShip4 = 0;
	int	FriendShip5 = 0;
	int	DungeonType = 0;
	int	DungeonTypeAI = 0;
	string	DungeonTypePrivate = "";
	int	SoulShot = 1;
	int	SoulShotRate = 5;
	int	SpiritShot = 1;
	int	SpiritShotRate = 5;
	int	SpeedBonus = 2;
	int	HealBonus = 1;
	int	CreviceOfDiminsion = 0;
	int	LongRangeGuardRate = -1;
	int	SeeCreatureAttackerTime = -1;

handler:
	EventHandler ATTACK_FINISHED(target) {
		if( target.alive == 0 && target.is_pc == 0 ) {
			if( myself::IsInCategory(12,target.class_id) != 0 ) {
				myself::AddAttackDesire(target.master,1,500);
			}
		}
	}

}
