@LabelIndex 26577
@StringIndex 0
class 0 ai_agit01_1_stand : default_npc {
parameter:
	float	Attack_DecayRatio = 6.600000;
	float	UseSkill_DecayRatio = 66000.000000;
	float	Attack_BoostValue = 500.000000;
	float	UseSkill_BoostValue = 100000.000000;

handler:
	EventHandler NO_DESIRE() {
		myself::AddDoNothingDesire(40,20);
	}

	EventHandler ATTACKED(attacker,damage) {
		if( attacker.is_pc != 0 || myself::IsInCategory(12,attacker.class_id) ) {
			myself::AddAttackDesire(attacker,0,( ( ( damage / myself.sm.max_hp ) / 0.050000 ) * 100 ));
		}
	}

	EventHandler CLAN_ATTACKED(attacker,damage) {
		if( attacker.is_pc != 0 || myself::IsInCategory(12,attacker.class_id) ) {
			myself::AddAttackDesire(attacker,0,( ( ( damage / myself.sm.max_hp ) / 0.050000 ) * 100 ));
		}
	}

	EventHandler SEE_CREATURE(creature) {
		if( creature.is_pc == 0 && myself::IsInCategory(12,creature.class_id) == 0 ) {
			return;
		}
		myself::AddAttackDesire(creature,0,200);
	}

	EventHandler SEE_SPELL(speller,target,skill_name_id,target) {
		if( myself::Skill_GetEffectPoint(skill_name_id) > 0 ) {
			myself::AddAttackDesire(speller,0,( ( ( myself::Skill_GetEffectPoint(skill_name_id) / myself.sm.max_hp ) / 0.050000 ) * 150 ));
		}
	}

}
