@LabelIndex 9999999
@StringIndex 0
class 0 default_npc : (null) {
parameter:
	int	DesirePqSize = 50;
	int	FavorListSize = 30;
	float	IdleDesire_DecayRatio = 0.000000;
	float	MoveAround_DecayRatio = 0.000000;
	float	DoNothing_DecayRatio = 0.000000;
	float	Attack_DecayRatio = 0.000000;
	float	Chase_DecayRatio = 0.000000;
	float	Flee_DecayRatio = 0.000000;
	float	GetItem_DecayRatio = 0.000000;
	float	Follow_DecayRatio = 0.000000;
	float	Decaying_DecayRatio = 0.000000;
	float	MoveToWayPoint_DecayRatio = 0.000000;
	float	UseSkill_DecayRatio = 0.000000;
	float	MoveTo_DecayRatio = 0.000000;
	float	EffectAction_DecayRatio = 0.000000;
	float	MoveToTarget_DecayRatio = 0.000000;
	float	IdleDesire_BoostValue = 0.000000;
	float	MoveAround_BoostValue = 0.000000;
	float	DoNothing_BoostValue = 0.000000;
	float	Attack_BoostValue = 0.000000;
	float	Chase_BoostValue = 0.000000;
	float	Flee_BoostValue = 0.000000;
	float	GetItem_BoostValue = 0.000000;
	float	Follow_BoostValue = 0.000000;
	float	Decaying_BoostValue = 0.000000;
	float	MoveToWayPoint_BoostValue = 0.000000;
	float	UseSkill_BoostValue = 0.000000;
	float	MoveTo_BoostValue = 0.000000;
	float	EffectAction_BoostValue = 0.000000;
	float	MoveToTarget_BoostValue = 0.000000;

handler:
	EventHandler NO_DESIRE() {
	}

	EventHandler TALK_SELECTED(talker) {
		myself::ShowPage(talker,"noquest.htm");
	}

}
