class 1 warrior_casting_hold_magic : warrior
{
parameter:
	int	HoldMagic = 1036033;

handler:
	EventHandler CREATED()
	{
		myself.i_ai0 = 0;
		super;
	}

	EventHandler ATTACKED(attacker,damage,i6,c0)
	{
		if( attacker.is_pc != 0 || myself::IsInCategory(11,attacker.npc_class_id) )
		{
			myself::AddTimerEx(2001,12000);
			i6 = gg::Rand(100);
			if( myself::DistFromMe(attacker) > 300 && myself.i_ai0 == 0 )
			{
				if( i6 < 50 )
				{
					if( myself::Skill_GetConsumeMP(HoldMagic) < myself.sm.mp && myself::Skill_GetConsumeHP(HoldMagic) < myself.sm.hp && myself::Skill_InReuseDelay(HoldMagic) == 0 )
					{
						myself::AddUseSkillDesire(attacker,HoldMagic,0,1,1000000);
					}
					myself.i_ai0 = 1;
				}
			}
			else if( myself::DistFromMe(attacker) > 100 && myself.i_ai0 == 0 )
			{
				if( myself::IsNullCreature(myself.top_desire_target) == 0 )
				{
					if( ( myself.top_desire_target == attacker && i6 < 50 ) || i6 < 10 )
					{
						if( myself::Skill_GetConsumeMP(HoldMagic) < myself.sm.mp && myself::Skill_GetConsumeHP(HoldMagic) < myself.sm.hp && myself::Skill_InReuseDelay(HoldMagic) == 0 )
						{
							myself::AddUseSkillDesire(attacker,HoldMagic,0,1,1000000);
						}
						myself.i_ai0 = 1;
					}
				}
			}
			if( attacker.attack_type == 6 && myself.i_ai0 == 0 )
			{
				if( gg::Rand(100) < 50 )
				{
					if( myself::Skill_GetConsumeMP(HoldMagic) < myself.sm.mp && myself::Skill_GetConsumeHP(HoldMagic) < myself.sm.hp && myself::Skill_InReuseDelay(HoldMagic) == 0 )
					{
						myself::AddUseSkillDesire(attacker,HoldMagic,0,1,1000000);
					}
					myself.i_ai0 = 1;
				}
			}
		}
		super;
	}

	EventHandler TIMER_FIRED_EX(timer_id,i6,c0)
	{
		if( timer_id == 2001 )
		{
			c0 = myself::GetLastAttacker();
			i6 = gg::Rand(100);
			if( i6 < 80 && myself.i_ai0 == 0 )
			{
				if( myself::Skill_GetConsumeMP(HoldMagic) < myself.sm.mp && myself::Skill_GetConsumeHP(HoldMagic) < myself.sm.hp && myself::Skill_InReuseDelay(HoldMagic) == 0 )
				{
					myself::AddUseSkillDesire(c0,HoldMagic,0,1,1000000);
				}
				myself.i_ai0 = 1;
			}
		}
		super;
	}

}
