@LabelIndex 14874
@StringIndex 0
class 0 warrior_casting_3skill_magical : warrior {
parameter:
	int	SleepMagic = 265158657;
	int	DDMagic = 262209537;
	int	CancelMagic = 268304385;
	int	CheckMagic = 458752001;
	int	CheckMagic1 = 458752001;
	int	CheckMagic2 = 458752001;

handler:
	EventHandler CREATED() {
		myself.i_ai0 = 0;
		myself.i_ai1 = 0;
		super;
	}

	EventHandler ATTACKED(attacker,damage,i6) {
		if( attacker.is_pc != 0 || myself::IsInCategory(12,attacker.class_id) ) {
			if( myself::IsNullCreature(myself.top_desire_target) == 1 ) {
			} else if( myself.top_desire_target != attacker ) {
				i6 = gg::Rand(100);
				if( myself.i_ai0 == 0 ) {
					myself.i_ai0 = 1;
				} else if( myself.i_ai0 == 1 && i6 < 30 && myself.sm.hp > ( myself.sm.max_hp / 10.000000 ) ) {
					if( myself::Skill_GetConsumeMP(SleepMagic) < myself.sm.mp && myself::Skill_GetConsumeHP(SleepMagic) < myself.sm.hp && myself::Skill_InReuseDelay(SleepMagic) == 0 ) {
						myself::AddUseSkillDesire(attacker,SleepMagic,0,1,1000000);
					}
				}
			} else if( myself::DistFromMe(attacker) > 100 ) {
				i6 = gg::Rand(100);
				if( myself.top_desire_target == attacker && i6 < 33 ) {
					if( myself::Skill_GetConsumeMP(DDMagic) < myself.sm.mp && myself::Skill_GetConsumeHP(DDMagic) < myself.sm.hp && myself::Skill_InReuseDelay(DDMagic) == 0 ) {
						myself::AddUseSkillDesire(attacker,DDMagic,0,1,1000000);
					}
				}
			}
			if( gg::Rand(100) < 1 && myself.i_ai1 == 0 && myself.sm.hp > ( myself.sm.max_hp * 0.400000 ) ) {
				myself.i_ai1 = 1;
			}
		}
		super;
	}

	EventHandler CLAN_ATTACKED(attacker,damage,i6) {
		if( ( myself::GetLifeTime() > 7 && ( attacker.is_pc != 0 || myself::IsInCategory(12,attacker.class_id) ) ) && myself.p_state != 3 ) {
			i6 = gg::Rand(100);
			if( myself::DistFromMe(attacker) > 100 && i6 < 33 ) {
				if( myself::Skill_GetConsumeMP(DDMagic) < myself.sm.mp && myself::Skill_GetConsumeHP(DDMagic) < myself.sm.hp && myself::Skill_InReuseDelay(DDMagic) == 0 ) {
					myself::AddUseSkillDesire(attacker,DDMagic,0,1,1000000);
				}
			}
			if( gg::Rand(100) < 1 && myself.i_ai1 == 0 && myself.sm.hp > ( myself.sm.max_hp * 0.400000 ) ) {
				myself.i_ai1 = 1;
			}
		}
		super;
	}

}
