class 1 quest_party_leader : party_leader
{
handler:
	EventHandler NO_DESIRE()
	{
	}

	EventHandler TIMER_FIRED_EX(timer_id)
	{
	}

	EventHandler PARTY_ATTACKED(attacker,private,damage)
	{
	}

	EventHandler ATTACKED(attacker,damage)
	{
	}

	EventHandler CLAN_ATTACKED(attacker,damage)
	{
	}

	EventHandler SEE_SPELL(speller,skill_name_id,target)
	{
	}

	EventHandler DESIRE_MANIPULATION(speller,desire)
	{
	}

}
