@LabelIndex 115437
@StringIndex 0
class 0 boostup_73lv_animal : warrior_use_skill {
parameter:
	int	ItemA = 13032;
	int	ItemB = 13033;
	int	Item_SoulshotA = 13055;

handler:
	EventHandler MY_DYING() {
		switch(gg::Rand(2)) {
			case 0: {
				myself::DropItem1(myself.sm,ItemB,( gg::Rand(10) + 1 ));
				break;
			}
			case 1: {
				myself::DropItem1(myself.sm,ItemA,( gg::Rand(10) + 1 ));
				break;
			}
		}
	}

}
