class 1 guard : citizen
{
parameter:
	string	fnHi = "chi.htm";
	string	fnYouAreChaotic = "chi.htm";
	float	Attack_DecayRatio = 6.600000;
	float	UseSkill_DecayRatio = 66000.000000;
	float	Attack_BoostValue = 500.000000;
	float	UseSkill_BoostValue = 100000.000000;

handler:
	EventHandler TALKED(talker)
	{
		if( NoFnHi == 1 )
		{
			return;
		}
		if( talker.karma > 0 )
		{
		}
		else
		{
			myself::ShowPage(talker,fnHi);
		}
	}

	EventHandler ATTACKED(attacker,damage)
	{
		myself::AddAttackDesire(attacker,1,2000);
	}

	EventHandler SEE_CREATURE(creature)
	{
		if( creature.karma > 0 )
		{
			myself::AddAttackDesire(creature,1,1500);
		}
	}

}
