@LabelIndex 9999999
@StringIndex 0
class 0 quest_party_leader : party_leader {
handler:
	EventHandler NO_DESIRE() {
	}

	EventHandler TIMER_FIRED_EX(timer_id) {
	}

	EventHandler PARTY_ATTACKED(attacker,private,damage) {
	}

	EventHandler ATTACKED(attacker,damage) {
	}

	EventHandler CLAN_ATTACKED(attacker,damage) {
	}

	EventHandler SEE_SPELL(speller,skill_name_id,target) {
	}

	EventHandler DESIRE_MANIPULATION(speller,desire) {
	}

}
