@LabelIndex 101382
@StringIndex 0
class 0 monster_spawn_trap : default_trap {
parameter:
	int	show_created = 1;
	int	show_detected = 0;
	int	show_activated = 0;
	int	show_step_in = 0;
	int	show_step_out = 0;
	int	show_defused = 1;
	string	Privates = "";

handler:
	EventHandler TRAP_STEP_IN(i0,i1,c0) {
		if( myself.m_WorldTrapState == 1 ) {
			myself::CreatePrivates(Privates);
			myself::DefuseWorldTrapByClassId(myself.sm.id,myself.sm.class_id);
		}
		super;
	}

}
